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Simulator goblin practice

Keckster

Well-Known Member
Keckster
For anyone that drives or practices on a simulator, have you found anything that drives similar to the goblin? I’m looking to get familiar with tracks before attending events and was wondering if anyone has some sort of setup or a similar car they feel drives like the goblin in game.

Thanks!
 
Lndshrk Steve
As a professional driving instructor at racing schools for over 20 years, the big thing we have to remind students of is that real cars don't have a "reset" button. It is real steel and real concrete. It's hard to find a substitute for "seat time".
 
Keckster
real cars don't have a "reset" button. It is real steel and real concrete. It's hard to find a substitute for "seat time".

I absolutely agree, I’m just looking to get familiar with the circuit layout, breaking points, and feel before heading there with no info at all
 
Lndshrk Steve
Yes, 80% of driving is visual. Looking in the correct direction and looking at as little as possible. Most drivers look at too much. As for breaking points, that is very much a matter of car set up and driver ability. Always start early and light then progress to later and harder, but don't change both at the same time. Also remember that as you get better exiting the previous corner, your approach speed will be higher and your breaking must be better.
 
Ross
Steve, could you give me more info on " looking at as little as possible. Most drivers look at too much."?
I remind myself to look further down the course, as that helps me I prepare earlier, and pick better lines.
 
G
Steve, could you give me more info on " looking at as little as possible. Most drivers look at too much."?
I remind myself to look further down the course, as that helps me I prepare earlier, and pick better lines.
Never been on a track in my life, but my money is on he's trying to say don't try and look at so much that you are distracted from the important things, to focus on what you really need to look at.
 
JBINTX
Never been on a track in my life, but my money is on he's trying to say don't try and look at so much that you are distracted from the important things, to focus on what you really need to look at.
Wait. You mean when I am autoX'ing and I am watching the little orange cone pass by the tire and then peek in the side mirror to see if I hit it.... That is bad????....
Dang it!

LOL :0
 
Lndshrk Steve
Sorry, I was out today.
If you ever feel rushed on the track, you are looking at to much. When the "eyes" are correct you have all the time in the world to make your inputs. Yes, looking further is part of it but looking AT WHAT further. On the straights point the car 100 yards +/- and lock your upper arms in to your torso so the car stays straight. As you approach a corner point the car at the approximate turn in point and again, lock the steering. Set the brake. We want ONE steady brake pressure to slow the car down enough by the turn in. You need to trust the brake set to give you the confidence to do what's next. Now . . . look into the corner. This is why you have to lock the arms in. The tendency is to look and turn at the same time or turn to where you are looking. We want to be looking at our target (the corner/apex) two seconds before we turn the wheel. The corner will tell you when to turn.
And about turning, there are three things that effect it. When to turn, how much to turn and how fast to turn. It's very easy to feel you turned to late when in fact you just turned to slowly. That's a whole conversation by itself.
Once it registers that you have turned the car and will be near the apex, move your eyes to the exit edge. Don't hang up on the apex too long. The visual you may want to stay with a little longer is the exit edge because that's where the danger is. Once you're happy with your exit (not at but before the exit) get your eyes down the straight or into the next corner. Some corners may require an additional visual, say longer sweepers. On an autocross you can usually see the apex from the turn in. In some cases it may be only 10' away from the turn in.
The whole idea is to keep your eyes AHEAD of your inputs (gas/brake/turning) so you can make the proper inputs with out feeling rushed.
Just a few ideas.
 
Fozda
Wait. You mean when I am autoX'ing and I am watching the little orange cone pass by the tire and then peek in the side mirror to see if I hit it.... That is bad????....
Dang it!

LOL :0
That's a hard habit to break but you'll definitely be faster if you stop checking the mirrors!
 
jcdman
I think the KTM crossbow on project cars 2 is the most similar car in that game, especially if your goblin is turbo'd.
 
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